indiegame.fan
Altruistic header art

Altruistic

This is a pixel-style casual puzzle game set against a fresh backdrop of snowy mountains and pine forests, creating a playful winter atmosphere filled with childlike wonder.

Steam Page
Developer
Publisher
Release
June 26, 2025
1 year and 36 days ago
Steam Reviews
1 user reviews1 reviews0.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Altruistic?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Altruistic?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Altruistic self-published or published by Chen Min?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Altruistic and Chen Min funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Altruistic and Chen Min?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Altruistic?Release statusWhether and how the game has been released.

Media

6 items

About the Game

This is a pixel-style casual puzzle game set against a fresh backdrop of snowy mountains and pine forests, creating a playful winter atmosphere filled with childlike wonder. Players control a pixel character, moving left and right within a limited time to collect various gifts falling from the sky, while avoiding deadly bombs. The gift counter in the upper-left corner provides real-time feedback on collection progress, and the countdown timer heightens the tension, testing players' reaction speed and strategic planning.

The game features a simple and vibrant visual style, with cute pixel elements. The random drop of gifts and bombs adds uncertainty, keeping each round feeling fresh. Players must maximize their collection count before time runs out, challenging their high scores and experiencing the "collect-avoid-reset" cycle of fun. Whether for relaxation or to exercise hand-eye coordination, the game offers enjoyment through the thrill of dodging bombs, the satisfaction of collecting gifts, and the unique aesthetics of the pixel world—forming an adventure full of challenges and surprises.

Start a new exciting round at any time. Suitable for players of all ages, it allows for enjoyable pixel-world collection battles during fragmented time.

Gameplay

Movement = AD