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Alruna: End of History

Alruna; now in wide-screen! A different kind of Metroidvania, a tour-de-force of game design, with world-class temples and dungeons. Dead men yearn for Heaven, but Elysium remains out of their grasp.

Steam Page
Developer
Release
June 4, 2026
59 days ago
Steam Reviews
Positive45 reviews88.9%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Alruna: End of History self-published or published by Burning Planet Digital?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Alruna: End of History and Burning Planet Digital funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Alruna: End of History and Neckbolt?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

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About the Game

Torment is my lot

Alruna, sweet Alruna, can you feel the emptiness? What little remains of the material world has long since been hollowed out by the Necro-Industrialists. All that’s left now is … salvation? Enlightenment in the age of consumption. The race towards heaven is on, and the flower-nymph Alruna has to confront the macabre and masochistic martyrdom of her fellow dryad Divinity’s Creature. Life is suffering, but suffering brings sainthood. Beyond the End of History lies the promise of Elysium. I am Heaven's Gate, Alruna. Will you come inside?

Suffering and smiling

Alruna’s move-set is more expressive than ever. Super-jumps, bounces and Hyper-dashes allow her to reach all sorts of new places.  The Blossom Blaster lets Alruna to shoot, and to bounce on her projectiles for an extra boost. Elemental power-ups can turn her into Fire Alruna, Water Alruna, Thunder Alruna and maybe more. Climbing Vines can grow from any surface. Bosses fill the whole screen, mini-bosses hide behind every corner. Entire hidden areas can be found under any innocuous rock. Everything is connected!

A land of plenty? The Sprawl goes on forever!

  • An overworld that connects all areas of the game.

  • Four large “temples”, each one with a powerful upgrade and a formidable boss.

  • A star-crossed enemies-to-lovers romance with a rival adventurer. No spoilers!

  • Hidden mini-games, power-ups, shortcuts and secrets behind every wall.