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Almost Alive

Almost Alive is redefining the role playing tactical games with an awesome fast paced but complexe real time combat system in a mad hand drawn post apocalyptic world that features character mental sanity, destructible environment, a cover system, tons of loot, a none linear story, and a lot of humor.

Steam Page
Publisher
Release
July 17, 2018
8 years and 17 days ago
Steam Reviews
Mostly Positive224 reviews73.7%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Almost Alive self-published or published by Emir Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Almost Alive and Emir Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Almost Alive and Emir Cerimovic?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game



Almost Alive is a tactical role playing game in a mad post apocalyptic world with an awesome real time combat system! Forge your character physical and mental abilities by recovering your memories trough vengeance in a crazy post apocalyptic world full of mutations and mysteries and decide of the human kind fate after your brutal survival journey.

“Men had enough of money dictatorship, they decided to fight mass propaganda using capitalists tools of information warfare. To fight back, the leaders in the shadows released a virus that unfortunately mutated. To contain humans turning into beasts the established order used the final instrument: the world was ravaged by nuclear fire and any remaining form of life was struggling for survival.”

Features :


_Unique fast paced, tactical and versatile combat system : Use covers, traps and advanced tactics to fight smart opponents or reflexes and movement to fight swarm type mutant hoards.

_Multitude of approaches and huge replay ability : Choose who you side with or go fully solo if you’re a psychopath. Help, manipulate, betray allies, etc…

_Fully hand drawn 2.5D game : Every animation was drawn on paper, each draw scanned and reworked on computer, giving the game an unique identity!

_Make an unique build based on 6 archetypes with over 115 skills, 98 traits and madness making each character unique: Acts have consequences on the story but also on your character sanity.

_Destroy everything or sneak behind enemy lines : Sneak, steal, talk, drug, throw, trap, lock-pick, barricade, breach…

_More than 192 weapons, 106 armors ,18 throwables, 18 drugs, 100 items…

_Depending on collected funds :
_Epic arcade style boss battles
_An open and dynamic world including world events that unfold with, or without you
_Mad Vehicles for fastest world map movement but also to fight bosses.
_Full real time strategy squad commands with an advanced squad-based tactical AI
_Multiplayer and console portability



I am Emir Cerimovic and Almost Alive is eight years of drawing, coding, game designing… all done by myself. I decided to make this game and have been drawing, animating, learning how to code, and building this game with passion to have all the elements and details I want.

Inspired by classic role playing and tactical games with high development standards like Fallout 1&2, Jagged alliance 2 or Wastelands, Almost alive was my dream of the perfect tactical role playing game with a great real time combat system that features character mental sanity as one of the core elements of the game. You can explore a huge world, make friends, use or steal them, find tons of loot, make traps, sneak, destroy everything, fight smart enemies or mutants using your character skills and abilities… The simple looking real time, fast paced combat system is hiding a highly complexe engine using tons of information from your character sheet, the objects your character is using and other elements like your character moral or his sanity in order to decide of timers for a successful aim, recoil of a weapon, the maximum accuracy when walking or running while gunning, the effectiveness of a cover, etc…