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Allied Nations

Allied Nations is an primarily online RPG/RTS akin to games such as Dwarf Fortress and the more modern RimWorld. You are able to easily manage units, wage war, build and roleplay. Through your own wit, might, or sheer luck can you survive this experience? Probably not but give it your best try!

Steam Page
Developer
Release
December 24, 2018
7 years and 223 days ago
Steam Reviews
8 user reviews8 reviews87.5%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Allied Nations self-published or published by Alex Cooper and OpenACAI Inc?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Allied Nations and Alex Cooper and OpenACAI Inc funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Allied Nations and Alex Cooper?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game

Allied Nations is a primarily online RPG/RTS akin to games such as Dwarf Fortress and the more modern RimWorld. You are able to easily manage units, wage war, build and roleplay. Through your own wit, might, or sheer luck, will you survive this experience? Probably not but give it your best try! Allied Nations is not a casual game and requires some effort and patience to amass wealth or progress in this hostile world.

Features

  • Individual unit selection and management.
  • Ability to mate your units to grow your army.
  • Ability to build anything anywhere a true sandbox environment.
  • Automated tasks/jobs for your units such as miners and woodcutters.
  • Several crafting types for your civilization such as Bonecrafting and Poison Making.
  • The ability to become a vampire or even a werewolf.
  • Many races from humans to DRAGONS
  • Units actually age with time and experience moods based on their environments.
  • The ability to tame and raise your own animals for meat or milk.
  • The ability to wage war on the NPC empires or other players use your strategy and carefully plan invasions.
  • Weather and seasons that are ever changing with simulated years.
  • The start of a gravity and atmospheric simulation where in future version you can impact the environment through your advancement.
  • The ability to start a clan and team with other players against strong empires who you could not otherwise beat.
  • Easy to use stockpile system so that you do not need to micromanage resources.