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All We Fallen

All We Fallen is a difficult side-scrolling Roguelike, in which one descends into the Bottom of the World. Take control of the Fallen and explore several differently themed and varied cave systems, and use many different strategies to defeat those who try to stop the Descent.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed All We Fallen?Developer scaleThe operating scale of the game's developer.
Search Google: Who published All We Fallen?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is All We Fallen self-published or published by outergod?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is All We Fallen and outergod funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for All We Fallen and outergod and Lenni Huopaniemi?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of All We Fallen?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Overview

After the Fall, take control of any of The Fallen and descend to the bottom of the world in search of a way back to the Surface.

All We Fallen is a difficult Roguelike which takes the player through a web of infinite cave systems into the depths of the world. Join a mysterious guide, Bernahrd, with motives unknown in guiding the Fallen toward the abyss.

On the journey, discover new weapons, enemies, bosses, characters and much more. Every run is unique, due to the permadeath and procedural generation.

Visuals

All We Fallen is locked to a fixed screen size to maintain a strong visual theme and to keep the screen size consistent. It is also rendered with a fixed color palette, further backing the visual theme.

Audio

All of the music in this game is made by the solo developer, Lenni Huopaniemi. More music by me can be found under the name Lennihuopa on most platforms.