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All Hands

All Hands is a Sci-fi Strategy RPG with Turn Based combat and a focus on relationship management with the Corporate Nations that rule the stars. Journey with your fleet through the universe dealing with the situations that present themselves, and face the reward or consequences of your choices.

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About the Game

All Hands is a Sci-fi Strategy RPG with Turn Based combat and a focus on relationship management with the Corporate Nations that rule the stars. Journey with your fleet through the universe dealing with the situations that present themselves, and face the reward or consequences of your choices.

Choose Your Patron

Select your starting patron from 7 Corporate Nations, each with their own ships, agenda, and expectations for your fleet and command. Travel the void with your fleet, honoring their requests in exchange for reward and renown, or defying them in pursuit of your own goals. Rise through the ranks of Command through loyalty, or gain title through acts of greatness or infamy.

Event Management

System events, Hostile events, Crew situations and Incoming communications. Participate in over 1000 unique events, randomly assigned to star systems as you travel, while balancing the potential benefit of participation with the possible problems it may create. Make allies and enemies by your responses, and by the orders you give your crew.

Build Your Fleet

Construct your fleet to your preference from over 50 unique ships, each with their own fire and movement pattern and statistics, to deploy on the battlefield when you decide the fight is called for. Buy, sell and scuttle ships from stations you encounter, while maintaining relationships with their owners to ensure access. Field ships with unique properties and special rules, or earn the use of legendary ships from allies gained. 

The Battlefield

Turn Based Combat on a unique grid based system. Deploy ships to the field with their own deployment range statistics to line up their firing arcs on enemy ships. Control the battlefield with considered movement for maximum weapons coverage, or pursue defensive tactics, firing and withdrawing beyond an enemies range. Earn the use of assistive measures to deploy in battle, shielding ailing ships from harm, or firing a barrage from your capital ship onto the battlefield. Use each ship in your fleet to its potential through strategy, for while a battle may be easily won, its cost in lives is a permanent mark upon your record. 

Diplomacy

Actions have consequences. Manage the adjustments to Corporate Relationships that result from your choices or inactions via more favorable acts on your part, or make enemies of nations and lose access to their stations and planets, at the request of others, or for reasons of your own. Aiding one party may anger another, and so you must decide where you stand. You command not just your fleet and crew, but your status and reputation across the stars.

Player Guided Difficulty

The difficulty of the game scales with your choices, relationships, and status. Lawful and Criminal acts are weighed in your interactions, as are those of Piracy. A commander who shows cowardice will be labelled as such, and a commander with no allies will swiftly meet their end.