
All Hail Temos
A first-person action RPG in a small hand-crafted open world. You are not a chosen one, but choose your own fate. Explore, fight, loot, trade, talk, quest, ride creatures, cast spells, or sneak and steal.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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13 itemsAbout the Game
All Hail Temos is an action RPG in small hand-crafted open world, without a main quest, but many deeper "side quests", where you can choose your own objectives.
Play your way
Melee, archery, hand to hand, solving your problems through dialogue and trade. Stats and skills increase as you use them. Level skills up individually to unlock new abilities.
The world changes as you make your decisions
In this clockwork world, as you take action, the world will progress. The world is not autonomous, but changes once you cause consequences through dialogue or action.
The NPCs act on their own schedules autonomously, but the world changes when you affect a key point, which may affect many NPCs and areas. There are light trading and resource economy systems, but the major changes come through your dialogue and actions.
Role-Playing is primary
Your dialogue and actions will change the state of the world, to create different results. There are multiple endings, and all the impacts you create will be tracked along the way.
Dialogue is constantly branching, not just leading to the same result with each choice. As you make your choices, other choices are made unavailable to you because your choices change the world.
A small hand-crafted open world
The world is not procedurally generated, but to simulate a magical fantasy world. Day and night cycles, and dynamic weather. NPCs and creatures have daily schedules.
Every building can be entered.
Deep world building and lore
Temos is a magical sentient world, and all life and everything on it is part of that magic. The world regularly goes through massive changes in response to how people live and act in their parts of the world. Everyone is capable of performing magic in different ways, and magic is infused into everything.
Leveling up and enchanting require sacrificing something in return to complete the process.
Whether you choose to study as a Priest of Temos, or pretend magic doesn't exist, it is infused into everything.
One sect of the Priests of Temos is dedicated to connecting with the Archive of Temos, which holds the information about everything that Temos has experienced; which is the complete collection of everything that has ever existed, and everything that has ever been thought.
Into the Nether
The overworld of Temos may look familiar for fantasy fans, but beneath the surface there is a completely different world, where different rules apply. Personalities are no longer bound by self-restraint and many horrors lurk there, often attempting to make their way to the surface to feed and increase their power.

