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Alight header art

Alight

A young office worker, tiring of an endless life of paperwork, dreams of taking a leap of faith into the shining city below. A god of old, forsaken for centuries, reawakens to a future of neon wonder and vending machines. Drawn together by a dream, the two of you search for adventure and home in the city.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Alight?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Alight?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Alight self-published or published by Brickhouse?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Alight and Brickhouse funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Alight and Brickhouse?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Alight?Release statusWhether and how the game has been released.

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About the Game

A young office worker, tiring of an endless life of paperwork, dreams of taking a leap of faith into the shining city below. A god of old, forsaken for centuries, reawakens to a future of neon wonder and vending machines. Drawn together by a dream, the two of you search for adventure and home in the city. But the world is a daunting place -- rogue spirits roam the streets at night, and a certain company will demolish anything that is a nuisance to their vision. Yet maybe, for the two of you, and for anyone who truly seeks it out; adventure, unlikely friends, and a beautiful view awaits around every corner.

Features
  • A coming-of-age story about curiosity, home, and finding beauty in the world
  • Action-packed combat system
  • Optional side quests with lasting impacts
  • (Approximately) 30+ unique mini bosses
  • 👌 TIGHT 👌 platforming mechanics
  • Gates
  • Explore a gorgeous pixel art world
  • Lots of potato chips and vending machines

A Message from Us
Alight is our first game made with a lot of love, punted psets, and Double Chin. It’s a passion project that started as a spur-of-the-moment idea, but quickly grew into some much, much more than that. Everytime I see a new sight, or hear some new philosophy, all I think about is how it connects back to Alight. Working in between classes and across the country has been such a fantastic and hard time, but if you do something you love you’ll never work a day in your life. Especially if you do it with friends you love. Alight tells a story that we really can’t convey in anything else that a game, but it’s one that really does mean a lot to us. We hope our game inspires you to adventure, be curious, and draw lots of fanart. We’ve put our all into making a good-ass game, so we hope you’ll give us a shot as we develop Alight!!
-- Brickhouse