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ALGO ARMS

You don't pilot the mech — you design its pilot. Wire sensors, logic and actions into a battle brain, assemble your machine, and watch your algorithm fight. You can grab the controls anytime — but the real victory is the one your design wins on its own.

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Publisher
Release
September 22, 2026
38 days ago
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Search Google: Who developed ALGO ARMS?Developer scaleThe operating scale of the game's developer.
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Search Google: Is ALGO ARMS self-published or published by Quench Forge?Publisher statusHow the game's publishing relationship is classified.
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About the Game

Don't pilot it. Design it.

What you sharpen in this game is not your reflexes — it's your machine's brain.
Measure "distance to enemy", test "closer than 90m", wire it into "fall back" —
connect nodes with wires, and the way you fight becomes the mech's pilot.
No programming knowledge needed. The numbers flowing along the wires teach you everything.

A blueprint that runs

During battle, you can open your algorithm as a living blueprint.
Which sensor reads what, which condition just turned ON, why the mech did what it did —
you watch the values flow in real time, so you can find both the reason you lost and the fix, with your own eyes.

Assembly

Head, body, legs, arms, weapons, shoulders, backpack — 9 slots, built from parts that carry each maker's quirks.
Go light and evasive, or heavy and armored. Ballistics, energy weapons, missiles, melee blades.
Balancing weight against generator output is part of the puzzle: the machine itself is your answer, too.

Combat

Boost, quick-boost, jump, hover.
Chip away at your enemy's poise, and when they stagger, pour everything into that 0.8-second window.
High-speed mech combat on a deterministic 60fps simulation — the same algorithms always produce the same fight.

You can intervene. But—

Manual control is available at any moment. The results screen, however, shows one number:
how much of the fight was fought by your algorithm.
If you still need your hands, the design isn't done.
When you win at 100% automation, the winner is your design.

Solo career

Take contracts, buy parts with the rewards, climb the ranks.
Every rival machine in your way can be read — observe it, write the counter in nodes, take it down.
Start by dissecting the 10 sample algorithms, and end with tactics that are yours alone.

  • Visual programming — just connect nodes, no coding required
  • A "living blueprint" that shows values flowing during battle
  • 9-slot assembly with distinct part makers
  • High-speed combat: stagger, quick-boost, aerial fights
  • Manual intervention allowed anytime — but your "algorithm ratio" is scored
  • Export algorithms as files — trade them and fight

Play the free demo

Build your own algorithms and play the solo career through the Nox fight. Experiment as often as you like in practice mode. The interface supports 14 languages.

Combat can be controlled with a gamepad. A keyboard and mouse are required for algorithm editing and text entry.

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