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Alamet: Interstellar Wars

Build your star system. Arm nine planets. Then raid real commanders while they sleep — and watch them raid you back. Asynchronous 1v1 base battles, clan wars, and a loot economy where your ore is never safe.

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About the Game

Someone is looking at your planets right now

While you read this, another commander is scouting your defenses, counting your fleet, and deciding whether your storage is worth the trip. You will not be online to stop them. You will only see the replay.

Then you go take it back.

One star. Nine planets. Everything you own.

Your Main Base gates the entire game — every building level, every research tier, every ship you can field. Mines pump iron and copper around the clock, even while you are offline. Storage fills. And full storage is a target.

Scout first. Or lose your fleet.

Six ship classes, four defense structures, and a hard counter triangle. Send interceptors into a flak battery and you will watch them evaporate. Scout, read the enemy composition, then commit — because the server runs the battle once, deterministically, and both of you watch the exact same fight. No lag. No excuses. Just the fleet you chose.

Raids that actually hurt

Win and you take up to 70% of the iron and copper they were sitting on. Lose a defense and someone takes yours. Every raid costs ships you must rebuild, so the question is never “can I win” — it is “is it worth it”.
Get raided? Revenge is a button.

Clan wars, every cycle

Join a clan, get matched against another by power, and fight a multi-day war where every member's attacks feed one shared star score. Multiple attacks per member, a full war log, and war coins for everyone when you win.

Climb, or get comfortable

Trophies move only on 1v1 raids. Your league colour follows your name everywhere — chat, clan roster, leaderboards. Seasons reset. Your peak league decides your payout.

Runes change the math

Seven affixes, five rarities, slotted per unit. A legendary drop is announced to the entire server in gold. Everyone sees who got it.

Features

  • Your own star system: one star, nine orbiting planets
  • Asynchronous 1v1 raids — attack anyone, anytime, no waiting for a match
  • Server-authoritative deterministic combat: both players watch the same replay
  • Six ship classes with hard counters, four defense structures
  • Research tree that gates and empowers your fleet
  • Clans, multi-day clan wars, shared star scoring and war log
  • Monthly trophy seasons and eight leagues
  • Rune system: 7 affixes x 5 rarities, per-unit slots, sell for war coins
  • Battle protection after a defeat, and revenge attacks
  • Global, clan and private chat
  • Available in 29 languages

Before you wishlist

This is a persistent online game. A permanent internet connection and a Steam account are required — your star system keeps producing on our servers whether the game is open or not.