
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
8 itemsAbout the Game
Gameplay
A 32 player story that unfolds over 3 real-world days
A unique "2nd-person" combat system, featuring a combination of shooter and melee gameplay
Story
300 Years Ago
The Tower was discovered during maritime exploration. Early human expeditions vanished without a trace, cementing its reputation as a place of mystery, danger, and legend.
50 Years Ago
With advances in AI, autonomous robots were deployed into the Tower to explore its depths. However, all attempts failed. Traditional wireless communication was disrupted inside the Tower, and no meaningful data was ever recovered, leaving its interior a complete unknown.
Present Day
Advancements in neutrino communication enabled the development of the Akasha System, allowing humans to remotely pilot "S.S.Frames" into the Tower. These expeditions have uncovered extraordinary resources: plants that extend human lifespan, and vast, untapped energy sources. In response, the Tower Delver Organization was founded to manage exploration and extract these valuable discoveries.
"Welcome Recruit"