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AIgent

AIgent is 1982 style gameplay in a 1982 alternate timeline. Speedrunning 2D hand-drawn pixel art platformer where you need to destroy the satellite on each level by shooting, headshooting or knifing the enemies and collecting their elevator access codes.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed AIgent?Developer scaleThe operating scale of the game's developer.
Search Google: Who published AIgent?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is AIgent self-published or published by Marfinney?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is AIgent and Marfinney funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for AIgent and Marfinney?Creative controlWho appears to retain creative control of the game.
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8 items

About the Game

Story

The machines came early - built by man, perfected by themselves, and then they cut us out. CortexSync, the company that gave them minds, lost control... or maybe handed it over. Now they run the networks, the signals, the street and everything else built by humans. You’re a shadow in their building, one of the last with a pulse.

Your control chip has been damaged and your neural charge is limited. Sliding, knifing or focused aim are costly. Be fast, clean and keep your flow to achieve a full brain-to-chip synchronization and be able to freely draw from latent, untapped cortical reserves.

Your goal in AIgent is to destroy the satellite that keeps CortexSync’s AI grid online. Each floor is locked tight, guarded by machine shells wearing human faces. The only way up is through them. Kill them, clone their access code, unlock the elevator. But be warned: if you destroy the body, the chip is lost - choose your weapon wisely. Use the knife for a clean kill, or aim for the head if you need to shoot. Floor by floor, enemy by enemy. Reach the top, destroy the signal, and shut them down - for good.

Gameplay Features

Destroy the satellite on each level by shooting, headshotting or knifing the enemies and collecting their elevator access codes. Manage your neural charges (energy) and chain combos to fill your style meter. Each style rank gives bonuses.

Destroy the satellite on each level.

Shoot, headshot or knife the enemies.

Collect the enemy elevator access codes.

Access codes can only be collected from enemy bodies.

Use headshot or knife to keep the enemy body.

Near future plans

  • a lot more levels

  • per-level challenges

  • better AIgent game progression

Far future plans

  • AIgent Level Editor with workshop integration