indiegame.fan
Age of New Worlds header art

Age of New Worlds

Age of New Worlds is a turn-based 4X strategy game where every empire begins with a settler, a fog-covered map, and a handful of hard choices.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Age of New Worlds?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Age of New Worlds?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Age of New Worlds self-published or published by ernest.dev?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Age of New Worlds and ernest.dev funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Age of New Worlds and ernest.dev?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Age of New Worlds?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Age of New Worlds is a turn-based 4X strategy game where every empire begins with a settler, a fog-covered map, and a handful of hard choices.

Scout new lands, found cities, improve terrain, shape research, train armies, and decide when to expand peacefully or fight for control. Matches unfold on readable hex maps with city growth, production queues, resources, fog of war, AI opponents, and victory pressure that keeps the map tense until the end.

Key features

  • Turn-based 4X strategy on hex maps

  • Single-player against AI, local hot-seat play and multiplayer

  • City founding, growth, buildings, production, workers, and resources

  • Research tree with technologies that unlock units, improvements, and infrastructure

  • Land, naval, siege, modern, and recon unit roles

  • Multiple victory pressures: conquest, territorial domination, score fallback, and world artifacts

This build is focused on core strategy systems and match flow. Online multiplayer infrastructure is under active development.