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Afterschool Adventurers Club

Oh no! An evil Game Master has taken over the school's tabletop role playing club and is terrorizing its members with twisted dungeons and strict rulings! As the new kid in town, do you have what it takes to stop the tyran and bring peace back to the Afterschool Adventurers Club?

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Search Google: Who developed Afterschool Adventurers Club?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Afterschool Adventurers Club self-published or published by raphnet.?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Afterschool Adventurers Club and raphnet. funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Afterschool Adventurers Club and raphnet and VolcanLoup?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Afterschool Adventurers Club?Release statusWhether and how the game has been released.

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About the Game

Rumours are that the AfterSchool Adventurers Club started playing a very strange version of the "Adventurers & Perils" tabletop roleplaying game lately!

Most of the club members have left, too scared of what could happen to them on a bad roll, but, for some reasons, your best friend Billy and his party went in last week, never to be seen again.

Some students have tried to warn the teachers, but none would listen. Adults, right? Always too busy with work and stuff to see the truth!

There is no other choice, only you can do it!

As you open the door to the AfterSchool Adventurers Club, you see the evil grin on the Game Master's face:

"A new player? Roll for initiative!"

Gameplay

AfterSchool Adventurers Club is a rogue-lite dungeon-crawler game set in the 80's, where players prepare for their runs in the high-school's tabletop roleplaying club before entering the fantastic world of Vanderfell to delve into perilous dungeons, fight treacherous monsters, uncover special events and face formidable bosses to solve the mystery of the AfterSchool Adventurers Club!

Features

  • Randomized dungeons for endless replayabiity.

  • Multiple quests and events to keep runs fresh.

  • 12 Unique classes, each with their own passive skill and starting gear, to fit your favored playstyle.

  • Lootable Weapons, Spell books, Accessories and Consumables to help adapt on the go.

  • Various Table Items to combine in the club to further customize your runs and character.

  • No power meta progression, your skills as a player is what matters!

  • Built for the Sega Master System, for an authentic retro feel.