indiegame.fan
After the Curtain Call header art

After the Curtain Call

After the Curtain Call is a first-person, narrative puzzle game, which holds the story of Yujin who thinks her life as a play. She uses a special 'dimension camera' to switch the dimension of objects and solve puzzles. Through the journey, she face the truth that was forgotten...

Steam Page
Release
April 24, 2026
100 days ago
Steam Reviews
5 user reviews5 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed After the Curtain Call?Developer scaleThe operating scale of the game's developer.
Search Google: Who published After the Curtain Call?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is After the Curtain Call self-published or published by Team Curtain Call?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is After the Curtain Call and Team Curtain Call funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for After the Curtain Call and Team Curtain Call?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of After the Curtain Call?Release statusWhether and how the game has been released.

Media

8 items

About the Game

After the Curtain Call is a first-person narrative puzzle game, which holds the story of Yujin who thinks her life as a play.

As Yujin, you explore the house which holds the forgotten memories about Yujin and her family. You will see what happened to Yujin in the past, and maybe understand why she is evading her life.

To reveal the story, you use a special 'dimension camera', which can switch the dimension of objects (2D to 3D, 3D to 2D, or keep it the same) according to where you export it. All puzzles are deeply connected to the story.