
After Life VR
You regain consciousness in a closed room, how did you get there? Why is there a coffin? Are you dead? Is this the afterlife?
Developer
Publisher
Release
January 3, 2018
8 years and 213 days ago
Steam Reviews
Awaiting reviews
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
16 itemsAbout the Game
You regain consciousness in a closed room, how did you get there? Why is there a coffin? Are you dead? None of this matters now, all you can do is keep going.
This game is a virtual reality experiment, about puzzles and ancient tombs, involving:
- Contraptions
- Traps
- Treasures
- Mysticism
With your purchase you gain access to a room escape game with 2 rooms featuring 7 puzzles with a total of 42 keys. This is not a horror or suspense experience; there are no jump scare or time-is-running-out mechanics. Take all the time you need to solve the puzzles. This game supports room-scale VR. Works best when standing, but can be played seated as well.
The controls include:
- Trigger to grab and interact with objects.
- Pad to teleport to location.
- Grip to either take screenshots or change view modes depending on user preference.
- Menu to open the game menu.
Other settings (inside the game) are:
- Show FPS.
- Change screen scale to fit user’s hardware (bigger scale needs more resources but looks better).
- Change language (so far English and Spanish have been implemented).
- Reset the room.
Other features:
- Gameplay menu with objectives and a hint system.
- Commentary menu with additional information about the game, the author, tools used and special thanks.
This game is a virtual reality experiment, about puzzles and ancient tombs, involving:
- Contraptions
- Traps
- Treasures
- Mysticism
With your purchase you gain access to a room escape game with 2 rooms featuring 7 puzzles with a total of 42 keys. This is not a horror or suspense experience; there are no jump scare or time-is-running-out mechanics. Take all the time you need to solve the puzzles. This game supports room-scale VR. Works best when standing, but can be played seated as well.
The controls include:
- Trigger to grab and interact with objects.
- Pad to teleport to location.
- Grip to either take screenshots or change view modes depending on user preference.
- Menu to open the game menu.
Other settings (inside the game) are:
- Show FPS.
- Change screen scale to fit user’s hardware (bigger scale needs more resources but looks better).
- Change language (so far English and Spanish have been implemented).
- Reset the room.
Other features:
- Gameplay menu with objectives and a hint system.
- Commentary menu with additional information about the game, the author, tools used and special thanks.