indiegame.fan
After Hours header art

After Hours

Survive until 6:00 AM in a cooperative asymmetric horror game. Watch cameras, control doors and lights, guide teammates, and complete deadly tasks inside a hostile facility. Communicate under pressure as systems fail, monsters adapt, and one mistake can get you killed. Finish the work. Repeat.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed After Hours?Developer scaleThe operating scale of the game's developer.
Search Google: Who published After Hours?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is After Hours self-published or published by Nightmare Studios and Lunar Entertainment?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is After Hours and Nightmare Studios and Lunar Entertainment funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for After Hours and Lunar Entertainment and Nightmare Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of After Hours?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Survive until 6:00 AM in a cooperative asymmetric horror game built around communication, pressure, and constant decision-making. One player takes the role of a Security Guard, monitoring camera feeds and controlling doors, lights, and building systems, while the rest of the team moves through the facility completing dangerous, noise-filled tasks in real time.

Coordinate under stress as power drains, systems malfunction, and information becomes unreliable. Radios distort, cameras glitch, doors jam, and monsters adapt to how you play, reacting to sound, movement, and hesitation. Every action has consequences, and a single mistake can put the entire team at risk.

Each night escalates with more tasks, higher pressure, and less room for error. Success depends on trust, clear callouts, and knowing when not to act.

Finish the work, survive the shift, and make it to 6:00 AM. Then do it all again.

play as the guard

You are the "Guy in the Chair." Safely sealed in the security room, you operate the Sentinel-OS v3.1 terminal to manipulate the facility’s infrastructure and lead the operatives.

  • Command the Grid: Manage a failing power generator. Every door you lock and camera you check drains energy.

  • Surveillance: Monitor the squad via grainy CCTV feeds and bio-metric scanners. You see what they can't.

  • Guide the Team: Use the facility map to route your friends around procedural threats.

  • Distract the Monster: Play sound lures, manipulate sprinkler systems, or anything else in your power to keep the monster away from your team.

play as the operative

You are the worker. You and your team must complete tasks around the facility while staying clear of the monsters that lurk within. Complete all tasks before 6AM to collect your payout

  • Proximity Chat: Communication is your lifeline. If you stray too far, you die alone.

  • Manual Tasks: Physical interaction is required. Fix wiring, carry heavy crates, and hack keypads while watching your back.

  • Limited Visibility: Your knowledge is limited. Trust the Guard to tell you what lies ahead in the dark and where to go next.

contract protocol header

Greed is dangerous, but gets rewarded. Every night ends with a choice.

  • The Risk Loop: Survive the night to earn cash. Choose to cash out to bank your earnings, or extend contract to come back for another night with increased pressure, more aggressive enemies, but most importantly, a much higher salary.

  • Permadeath Economy: If the squad wipes, the contract is terminated and no payout will be granted.

  • Procedural Escalation: No two shifts are the same. Objective locations and monster spawns are randomized every night.

execute wishlist header

add to wishlist call to action