
Adventures of Human Being
ONE GAME, TWO COLOURS. ONE ADVENTURE, MANY PUZZLES. A short story-based 2-D Puzzle-Adventurer with a 1-Bit Pixel art style.
Developer
Publisher
Release
July 28, 2021
5 years and 6 days ago
Steam Reviews
4 user reviews4 reviews100.0%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
9 itemsAbout the Game
You are hurt and running away from armed men who are hell bent on ending you. You escape just in time to a completely new place. Tired and helpless, you wander around. Until you meet a feline stranger who takes care of you as you heal.

You Only Know One Thing, Kill the King.
Developing friendship, you find out that the king resides in City 4. Solving a roster of interesting puzzles, with new mechanics introduced in every new city, ride on this adventure.


You Only Know One Thing, Kill the King.
Developing friendship, you find out that the king resides in City 4. Solving a roster of interesting puzzles, with new mechanics introduced in every new city, ride on this adventure.
Features:
- A simple cohesive story keeping the puzzles tied up together.
Each city tells its own tales, introducing new characters with interesting backstories.
- Minimal choice structures with crucial consequences.
It is a game with essentially a linear story structure. But on few occasions, a companion character asks you to make a choice, which will later prove to be important.

- Roster of engaging puzzles using the mechanics in new and unexpected ways.
Each city introduces a new puzzle mechanic. And every puzzle builds itself on top of the previous ones, increasing the challenge and also keeping it fresh.
- 1-bit Pixel Art.
Which means, to use a set of only two colours throughout the game, including the UI, menus and the cutscenes.