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Adventures of Human Being

ONE GAME, TWO COLOURS. ONE ADVENTURE, MANY PUZZLES. A short story-based 2-D Puzzle-Adventurer with a 1-Bit Pixel art style.

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Developer
Publisher
Release
July 28, 2021
5 years and 6 days ago
Steam Reviews
4 user reviews4 reviews100.0%

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Search Google: Who developed Adventures of Human Being?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Adventures of Human Being self-published or published by RK Jain?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Adventures of Human Being and RK Jain funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Adventures of Human Being and RK Jain?Creative controlWho appears to retain creative control of the game.
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About the Game

You are hurt and running away from armed men who are hell bent on ending you. You escape just in time to a completely new place. Tired and helpless, you wander around. Until you meet a feline stranger who takes care of you as you heal.




You Only Know One Thing, Kill the King.




Developing friendship, you find out that the king resides in City 4. Solving a roster of interesting puzzles, with new mechanics introduced in every new city, ride on this adventure.

Features:

  • A simple cohesive story keeping the puzzles tied up together.
    Each city tells its own tales, introducing new characters with interesting backstories.




  • Minimal choice structures with crucial consequences.
    It is a game with essentially a linear story structure. But on few occasions, a companion character asks you to make a choice, which will later prove to be important.




  • Roster of engaging puzzles using the mechanics in new and unexpected ways.
    Each city introduces a new puzzle mechanic. And every puzzle builds itself on top of the previous ones, increasing the challenge and also keeping it fresh.




  • 1-bit Pixel Art.
    Which means, to use a set of only two colours throughout the game, including the UI, menus and the cutscenes.