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Acceptable Losses

Acceptable Losses is a phase based WWI command and management game. Lead squads through a brutal 20 day campaign, balancing morale, fatigue, cohesion, and the paperwork of war. Perform well enough and you may be ordered Over the Top, where success leads to a second act holding captured ground.

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Acceptable Losses and Zann Archive funded?FundingThe known source of funding behind the game.
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Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

You are not the hero. You are in charge.

In Acceptable Losses, you are the officer behind the line. You make the calls. You assign the missions. You sign the forms while your men bleed for inches of mud.

Each day brings new orders. Send squads on patrols, trench repairs, wiring parties, or assaults.

At night, face the paperwork. Read incident reports. Review medical updates. Scan intelligence briefings. Hope reinforcements arrive on time.

Balance your duty to HQ with the lives of the men under your command. Survive twenty days. That is all they ask. Perform well and gain influence to tilt conditions to your favor. Perform poorly and they take them back.

Deliver acceptable results and you may be ordered Over the Top. Survive the assault and you will be tasked with holding the captured trenches until replacements arrive. Fail, and you will be held responsible.

Features

  • Over 60 missions ranging from routine trench duty to full assaults

  • Every Mission has at least 6 Outcomes

  • Over 120 mid mission events that shift outcomes in real time

  • Over 30 night events affecting squads, supplies, and trench conditions

  • Over 15 modifiers including morale, fatigue, weather, and enemy readiness

  • Randomly generated soldiers with unique names and birthplaces

  • Permanent death within your squads

  • Join missions personally for a leadership boost, but risk injury

  • HQ evaluations that determine your standing and whether you earn the chance to go Over the Top