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ABSOLUTELY NOTHING GOOD

Do you believe that on Halloween night, the line between the world of the living and the dead becomes thinner? If not, then you’re probably used to simply buying children off with candy. But imagine being stuck on a night shift in an ordinary roadside minimarket...

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Search Google: Who developed ABSOLUTELY NOTHING GOOD?Developer scaleThe operating scale of the game's developer.
Search Google: Who published ABSOLUTELY NOTHING GOOD?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is ABSOLUTELY NOTHING GOOD self-published or published by EMIKA_GAMES?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is ABSOLUTELY NOTHING GOOD and EMIKA_GAMES funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for ABSOLUTELY NOTHING GOOD and EMIKA_GAMES?Creative controlWho appears to retain creative control of the game.
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About the Game

ABSOLUTELY NOTHING GOOD is a first-person roadside minimarket simulator with elements of psychological horror. Working the night shift, you will serve strange customers, perform everyday duties, and spend your time surrounded by an atmosphere of loneliness and Halloween legends.

Do you believe that on Halloween night, the line between the world of the living and the dead becomes thinner? If not, then you’re probably used to simply buying children off with candy. But imagine being stuck on a night shift in an ordinary roadside minimarket. The creatures that come to you this night are not looking for sweets. They emerge from the darkness only once a year to remind you that on this night, the doors open not only for the living. And if they have chosen you for their game… refusing is no longer possible.

Game Features:

  • First-person minimarket simulator with elements of psychological horror

  • A night shift filled with strange visitors and routine work

  • Slow-paced horror without combat or constant chase sequences

  • Exploration of the store floor, back rooms, and employee areas

  • Comic-inspired visual style

  • Adjustable pixelation and stylized visual effects

  • Atmospheric sound design focused on isolation and unease