
Absolute Fall
A unique experiment in an abstract world with fully hand-drawn graphics. Jump, shoot, collect. Sounds banal?
Developer
Publisher
Release
June 5, 2019
7 years and 60 days ago
Steam Reviews
3 user reviews3 reviews66.7%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
14 itemsAbout the Game
A unique experiment in an abstract world with fully hand-drawn graphics. Jump, shoot, collect. Sounds banal?
- As long as you step on something, you won't fall. Try not to fall.
- The more momentum you have, the higher and longer you jump.
- Change your momentum by speeding up (Shift), slowing down (Ctrl), jumping (Space), jumping consecutively (Hold Space), or moving diagonally. Or maybe doing two of these at the same time... why not?
- Point of those stars which you have to collect is to force you maneuver in specific ways. You get no score, only pain.
- Enemy bullets don't kill you directly. They just explode and make you fly. If you're lucky enough, you may land on a surface.
- Enjoy the hand-drawn world. And don't fall. If you do, press R to restart immediately.
- Try not to fall.