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Absolute Fall header art

Absolute Fall

A unique experiment in an abstract world with fully hand-drawn graphics. Jump, shoot, collect. Sounds banal?

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Developer
Publisher
Release
June 5, 2019
7 years and 60 days ago
Steam Reviews
3 user reviews3 reviews66.7%

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Absolute Fall?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Absolute Fall?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Absolute Fall self-published or published by AnatolianOrg?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Absolute Fall and AnatolianOrg funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Absolute Fall and Möf Selvi?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Absolute Fall?Release statusWhether and how the game has been released.

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About the Game

A unique experiment in an abstract world with fully hand-drawn graphics. Jump, shoot, collect. Sounds banal?

  • As long as you step on something, you won't fall. Try not to fall.
  • The more momentum you have, the higher and longer you jump.
  • Change your momentum by speeding up (Shift), slowing down (Ctrl), jumping (Space), jumping consecutively (Hold Space), or moving diagonally. Or maybe doing two of these at the same time... why not?
  • Point of those stars which you have to collect is to force you maneuver in specific ways. You get no score, only pain.
  • Enemy bullets don't kill you directly. They just explode and make you fly. If you're lucky enough, you may land on a surface.
  • Enjoy the hand-drawn world. And don't fall. If you do, press R to restart immediately.
  • Try not to fall.