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ABLATION header art

ABLATION

A first person puzzle game where you carry one material at a time, and what you take from one surface, you can give to another.

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Search Google: Who developed ABLATION?Developer scaleThe operating scale of the game's developer.
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Search Google: Is ABLATION self-published or published by ZYLOXDEV PUBLISHING SOFTWORKS INTERNATIONAL HOLDINGS?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is ABLATION and ZYLOXDEV PUBLISHING SOFTWORKS INTERNATIONAL HOLDINGS funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for ABLATION and zyloxdev?Creative controlWho appears to retain creative control of the game.
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About the Game

ABLATION is a first person puzzle game about moving materials around. You can peel them off surfaces, carry them and then lay them somewhere else. A few change how the world works, and the puzzles are about getting those few to the right places.

One material at a time

You can only carry one material, so every peel is a trade. Take the water off a wall and you can't climb it any more. Move the sky and the floor it was lighting disappears. Solving a room means working out what has to go where, and in what order, when the same sheet is needed in two places.

The materials

  • Sky: a sheet of open sky that gives off light wherever you put it.

  • Nothing: empty space that turns solid while light falls on it.

  • Water: stick to it to walk up walls and across ceilings.

  • Glass: lets light through to the other side.

  • The exit: a material too.

The places

Experience pleasant handcrafted levels: bright white voids, a fortress in the rain, the open sea, an endless marble hall. There is no narrator and no dialogue, so you must learn how things work by looking and trying.

Build your own

Make your own places in the level editor, with the same materials and rules, and share them on the Steam Workshop.

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