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Abelina

A surreal, hand-crafted adventure platformer. You died and woke up here in Abelina. Now you're heading out into the frontier with your companions following behind. There is no combat, instead you explore a vast world and a mature story about carrying life's baggage into the afterlife.

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Search Google: Who developed Abelina?Developer scaleThe operating scale of the game's developer.
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About the Game

It's not the afterlife they expected.

Vasily died a while ago. Since then he's been trying to find happiness in the afterlife with a small settlement of others. People from overlapping generations who tend gardens, carve masks, and try not to think about what this place might really be. When a tragedy shakes up the relative peace, you set out across the wilderness, for reasons you hide from everyone. And one by one, the people you left behind come looking for answers.

THE WORLD

Every element of Abelina was made by hand. Lantern-plants hang overhead in the dark, coral pools glow from underneath, and whole groves are lit up by their own flora. It is a long way from one side of this world to the other and the route is not always clear. Paths branch, dead-end, and open into vistas at every turn.

THE CREATURES

A mysterious rabbit-cat tempts you into the shadows, pale apes called komin are building primitive structures, airplane sized moths glide overhead with stars swirling on their wings. Sometimes you are riding a giant beetle up a hill and then chasing phosphorescent goats between the trees. Each area in Abelina has it's own set of animals.

THE MOVEMENT

There is no combat in Abelina. Nothing you meet can be fought, so the game lives in how you move: climbing, jumping, and picking routes through terrain that gets more demanding the farther you go from camp. When the way forward is sealed, there is always another way, and the world is built to reward the people who go looking for it.

FEATURES

  • A vast, hand-crafted world of surreal biomes and branching paths, built from scratch by one person.

  • A mature story about life and death, told through who you meet, with a dark sense of humor.

  • No combat. Platforming and exploration carry the whole game.

  • Strange company: creatures that were never human, and companions who catch up to your campfire each night.

  • Production pedigree: a solo CG-cinematic veteran (Valorant, League of Legends, Netflix's Love, Death + Robots), and scored by Ryan Holladay the composer of the films Weapons and Resident Evil (2026).