indiegame.fan
A Workplace Roguelike header art

A Workplace Roguelike

A chaotic office roguelike where staplers are weapons and quitting requires surviving trial by combat.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed A Workplace Roguelike?Developer scaleThe operating scale of the game's developer.
Search Google: Who published A Workplace Roguelike?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is A Workplace Roguelike self-published or published by Last Light Loreworks?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is A Workplace Roguelike and Last Light Loreworks funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for A Workplace Roguelike and Last Light Loreworks?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of A Workplace Roguelike?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Quit Your Job — literally. In this fast‑paced office roguelike, the only way to resign is to survive trial by combat against your coworkers… armed with staplers, printers, and whatever else the corporate gods left lying around.

Every run throws you into a new chaotic floor of corporate nonsense. Earn files, buy upgrades, unlock new tools of cubicle destruction, and fight your way toward the one thing every employee dreams of: the right to walk out the door.

Every Run Is Different

Procedurally generated office layouts mean no two shifts are the same. One run might be a clean sprint to the exit. The next might be a printer‑jam nightmare.

Adapt, improvise, and hope the break room has something useful.