indiegame.fan
A Slime Called Quest header art

A Slime Called Quest

Explore a world of mystery and leave the island you once called home. A Slime Called Quest is a solo made, story-rich 16-bit style RPG, where there are no random encounters or grinding. Customize your party's build, embark on quests, and engage in thoughtfully crafted battles. Chapter 1 is out now!

Steam Page
Developer
Publisher
Release
July 28, 2026
5 days ago
Steam Reviews
1 user reviews1 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed A Slime Called Quest?Developer scaleThe operating scale of the game's developer.
Search Google: Who published A Slime Called Quest?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is A Slime Called Quest self-published or published by Bookoostrikes?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is A Slime Called Quest and Bookoostrikes funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for A Slime Called Quest and Bookoostrikes?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of A Slime Called Quest?Release statusWhether and how the game has been released.

Media

7 items

About the Game

A Slime Called Quest is a solo made, story-rich 16-bit style RPG, where there are no random encounters or grinding. Customize your party's build, embark on quests, and engage in thoughtfully crafted battles. Chapter 1 focuses on the journey of leaving the island. Explore the vibrant environment on the island, meet a diverse cast of Slimes, and engage in a story that will leave you wanting more.

Key Features

  • 1 - 4 hours of play time

  • Engage in a Conditional Turn-Based battle, where turns can be manipulated

  • No random encounters or grinding; only battle with bosses and relevant NPC's

  • Battle items replenish themselves after each encounter

  • Weapons are not just upgrades; they offer different playstyles and archetypes

  • Complex magic system; cast spells of different elements for various effects

  • Loosely inspired 16-bit SNES style graphics

  • Music inspired and made with SNES samples

Currently, only chapter 1 is finished. The game will be periodically updated with future chapters.