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A Service Call header art

A Service Call

Your first assignment alone. An island where no one has lived for thirty years. A lighthouse that stopped shining. The job was only supposed to take a few hours.

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Search Google: Who developed A Service Call?Developer scaleThe operating scale of the game's developer.
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About the Game

It's the job nobody wanted.

Some island, somewhere off the coast, so small it doesn't even have a name on most maps. A lighthouse that hasn't sent a signal in weeks. The company cut the budget, so you're going alone - your first time without a partner, clipboard in hand and the feeling that this will be over quickly.

And maybe it would have been.

If it weren't for this silence.

Not the silence of a place where no one is, but the silence of a place that listens.

An atmospheric horror experience. A little more than one hour you won't forget anytime soon.

WHAT AWAITS YOU

- A first-person horror-mystery, driven by tension and a growing sense of unease

- Explore an isolated island with multiple locations at your own pace, armed with nothing but a clipboard and a flashlight

- You're a technician, not a hero, and you're alone on an island with no radio contact to the mainland

- Atmospheric horror that doesn't announce itself, but slowly creeps under your skin

- Inspect equipment, repair what's broken and find out why nothing on this island is the way it should be