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A Long Way Home

On day 200 of a 365 day mission your ship suffers a catastrophic engine meltdown. Stranded in space one hundred light years from Earth, you must make your way back one light year at a time. It's going to be a long way home.

Steam Page
Release
May 27, 2016
10 years and 69 days ago
Steam Reviews
Mixed45 reviews62.2%

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Game contextLatest: IGF Team
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Notes
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is A Long Way Home and Jonathan Mulcahy funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

11 items

About the Game



On day 200 of a 365 day mission your ship suffers a catastrophic engine meltdown. Stranded in space one hundred light years from Earth, you must make your way back one light year at a time. It's going to be a long way home.

Jumping from asteroid to asteroid collecting enough dark matter to open the next portal is hard enough, even the tiniest miscalculation can end in death. When you start encountering explosive rocks, micro-comets and teleporting dark matter, things take a turn for the worse.

Mobile History

Yes, this game started out on the iPad. The original game was a 1024x768 touch only game. In preparing for it's move to Steam the entire game was redesigned. Every piece of artwork was recreated at a higher resolution, the game was converted to widescreen, sound effects were re-recorded and the entire menu system was overhauled. This is not a port.

Widescreen conversion

New & Updated Graphics

Main Menu

Level selection