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A Game About Achieving Stuff

Cut out the annoying "gameplay" and get straight to what matters: making numbers go up. Walk down identical corridors, hoard useless loot, and perform 200 highly specific, stupid tasks just to make a little notification pop up on your screen. Pure achievement satisfaction.

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Release
March 18, 2026
137 days ago
Steam Reviews
3 user reviews3 reviews100.0%

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Search Google: Who developed A Game About Achieving Stuff?Developer scaleThe operating scale of the game's developer.
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Search Google: Is A Game About Achieving Stuff self-published or published by PF Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is A Game About Achieving Stuff and PF Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for A Game About Achieving Stuff and PF Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of A Game About Achieving Stuff?Release statusWhether and how the game has been released.

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About the Game

Let’s be honest. You don’t play games to "have fun" or "experience a gripping narrative." You play games to check boxes, fill progress bars, and get a tiny hit of dopamine every time a notification tells you you're a good boy.

A GAME ABOUT ACHIEVING STUFF respects your time by stripping away complex combat and replacing it with the most realistic simulation of modern employment ever created: walking in circles and doing what you're told for digital validation.

Your Daily Responsibilities:

  • Locomotive Asset Relocation: Holding the 'W' key to walk down endless, asset-flipped corridors.

  • Fiscal Synergizing: Looting every single money pouch you find so you can buy items you absolutely do not need.

  • Workplace Hazard Testing: Jumping into bottomless wells just to see if the developers put an invisible wall there. (We didn't).

  • Middle Management Appeasement: Bribing the ancient, exhausted Janitor with a 999,999 Gold Femur so he can finally retire.

Employee Benefits (Key Features):

  • 200 Meaningless KPIs (Achievements): Get rewarded for everything from opening your inventory too many times, to standing perfectly still for 5 minutes, to actively trying to break the game engine

  • A "Robust" Economy: Why fight a boss when you can just buy his missing body parts and perform a hostile takeover of his job?

  • State-of-the-Art Auto-Run: A revolutionary feature for when you want to play the game while watching your favorite show.

Are you ready to climb the corporate ladder? Stop reading this and get back to work. Those 200 achievements aren't going to unlock themselves.