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A Dungeon Is You

Tower defense X Incremental idle! Design your own dungeon (maze). Summon and place different defenders against hundreds of personally designed waves. Explore multiple systems, including an arpg like item system with every system improving each other. Not resets or prestige! Continuous combat!

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is A Dungeon Is You self-published or published by Olaf Es Saadi Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is A Dungeon Is You and Olaf Es Saadi Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for A Dungeon Is You and Olaf Es Saadi?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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6 items

About the Game

Oh no, you got hit by a truck and died.

Fortunately you have been reincarnated as a dungeon core!

All you want is to grow stronger and expand your dungeon.

A Dungeon Is You is a modern incremental tower defense game.

Features

Over a 100 waves.

4 different attacker types.

5 different defender types + your core.

Unlock different defenders and systems every 10 waves.

Freely design your own dungeon (maze) by placing floor and wall tiles.

Upgrade your mobs and cores, incremental style.

ARPG Like Items + Gridventory : attackers drop "idols" of different shape and rarity with 1-4 stats on them which have to be rotated on arranged on an upgradable grid.

Salvage Idols do upgrade drop rates, rarity chances and more.

Attunement system: A more traditional incremental system where "generator 2" creates "generator 1" etc. -> Spend essence from the attunement system to upgrade a large skill tree.

Expeditions: Send defenders that don't fit in your dungeon on expeditions to bring back ressource which you can refine into powerful artifacts to further boost your dungeon.

No resets, no prestige! Just constant wave destruction and upgrades!