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A Distant Stabbing header art

A Distant Stabbing

A game designed to upset you. Master bouncing your arrows to see how high you can climb. Ideal for alt-tab gaming while you wait for your next match to start!

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Developer
Publisher
Release
December 15, 2021
4 years and 230 days ago
Steam Reviews
Positive10 reviews100.0%

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Search Google: Who developed A Distant Stabbing?Developer scaleThe operating scale of the game's developer.
Search Google: Who published A Distant Stabbing?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is A Distant Stabbing self-published or published by AndyK?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is A Distant Stabbing and AndyK funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for A Distant Stabbing and AndyK?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of A Distant Stabbing?Release statusWhether and how the game has been released.

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About the Game

Are you stuck in queue, waiting for a match to start? Is your rank too high, and the servers are struggling to find you opponents of equal skill?
Do you want to play something in the meantime that will tilt you before you even get in?
"A Distant Stabbing" was made for exactly that!
A strategic platformer where every arrow you shoot could bring you closer to your target at the top of the tower, or take you all the way back to where you came from. Or worse.
Challenge yourself or others to see how quickly you can reach your goal, while being efficient with how many shots you take to get there.
Shoot, teleport, repeat.

The Game

Using angles and patience, aim each shot to achieve the perfect bounce (or stick) of your arrow to ensure you gain as much height upwards as possible. The longer you charge a shot, the more likely the arrow is to bounce! Once it sticks, your hero will teleport to that location, so you can restart the process.

The Tower

As you work your way up, you might notice something strange going on in this sleepy tower! Explore environmental storytelling that hints at a greater threat than your target at the top. Who knows how deep this story goes?

The Hero

Play as a nameless, voiceless, idle hero who absolutely needs to take out the man who owns this tower. Why? Mostly so that this game can happen. Only time will tell.

Why?

I wanted to make something that would make people angry. I also wanted something to play while I waited for a match to start in other, better games.
It feels great to climb, it feels bad to fall, but it feels even worse to fail right after also losing a ranked match of something else.

Stats

I have included a basic Stat tracker to ensure no achievement is earned without proof. See for yourself, and show your friends, just how many times you beat the tower. Or had "accidents".






"A game designed to upset us ?
I wonder how you came to the conclusion that this would be a good sales pitch."
-A stranger online-