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A Deep World

Guide a little green creature as it goes deep into a dark, dangerous underwater world once sealed off. You'll need to explore, hide, evade and outmaneuver different intelligent predators to find your lost friend and make it back home in one piece. good luck.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed A Deep World?Developer scaleThe operating scale of the game's developer.
Search Google: Who published A Deep World?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is A Deep World self-published or published by USC Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is A Deep World and USC Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for A Deep World and Jose Striedinger?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of A Deep World?Release statusWhether and how the game has been released.

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About the Game

alone and stranded title

You had a quiet life down here. Then everything changed when the fire nation attacked your friend went deeper than anyone is supposed to go, and didn't come back.

Now you, a tiny little cute green thing, have to go into a deep dark world that belongs to monstrous predators, rescue your friend, and get back home in one piece. Hide, evade and outmaneuver everything that wants to eat you. Good luck.

Features:

  • A world that feels alive: Explore a world filled teeming with life all around that you can interact with and react to you. Every corner has something moving.

  • Minimalist gameplay:  moving and making sounds are the only tools at your disposal. Adapt to new environment and enemies that react to what you do in different ways

  • Smart predators: They see you, hear you, remember where you were, and go search for you. Think Alien Isolation, but 2D and with 100x less budget.

  • No HUD, no dialogue, no hand-holding: Everything is told through animation and sound. If something feels wrong, trust that feeling.

About the developer

Oh, you wanna know about me!? blushes thank you thank you. A Deep World was originally created as project in a game design graduate class at USC Games, in collaboration with students from Berklee School of Music. Later finished and polished for this full release by me, Jose Striedinger. This my first personal indie game release. Be nice. 

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