
A Chair in a Room : Greenwater
Explore your surroundings as the protagonist of your own horror story as you immerse yourself in this tense VR thriller set in America’s Deep South. Navigate your way through your memories, piecing together the clues and puzzles, to solve the mystery of how you have awoken in the sinister Greenwater Institute, known only as Patient No.
Developer
Publisher
Release
March 30, 2016
10 years and 127 days ago
Steam Reviews
Very Positive617 reviews83.5%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
11 itemsAbout the Game
New locomotion options, updated music, graphics and many more optimisations available in a free update.
A Chair in a Room: Greenwater is a tense Virtual Reality horror game set in America’s Deep South. Drawing on elements of Southern Gothic and using settings of derelict towns, run-down motels and murky, decaying swamps, A Chair in a Room will take you through an investigation of institutional corruption, religious immorality and murder, which can only be unlocked by searching deep within your own psyche.
A calibration room will allow you get comfortable in VR but once you call the elevator, you begin your story as patient no. 6079 in The Greenwater Institute, with no recollection of who you are or what you did to be here. Dark visions bring your lucidity into question and only the doctor’s supply of medication can suppress those who wish to haunt you.
Gameplay is a seamless weave of interaction and narrative that wraps exploration and tense horror in rich environmental storytelling to create something that is unique to VR.
The story is broken down into six chapters of around 20 to 30 minutes in length to allow for intervals in play while enjoying the story.
A Chair in a Room: Greenwater is a tense Virtual Reality horror game set in America’s Deep South. Drawing on elements of Southern Gothic and using settings of derelict towns, run-down motels and murky, decaying swamps, A Chair in a Room will take you through an investigation of institutional corruption, religious immorality and murder, which can only be unlocked by searching deep within your own psyche.
A calibration room will allow you get comfortable in VR but once you call the elevator, you begin your story as patient no. 6079 in The Greenwater Institute, with no recollection of who you are or what you did to be here. Dark visions bring your lucidity into question and only the doctor’s supply of medication can suppress those who wish to haunt you.
Gameplay is a seamless weave of interaction and narrative that wraps exploration and tense horror in rich environmental storytelling to create something that is unique to VR.
The story is broken down into six chapters of around 20 to 30 minutes in length to allow for intervals in play while enjoying the story.