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9Grids VR

9 Grids VR is an arcade-style, fast-paced, short and easy fun game for the HTC Vive that is a combination of whack a mole and dodgeball in a apocalyptic world. Slash or blast up your enemies and dodge their attacks by moving physically around the unique 9 Grids movement system!

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Developer
Publisher
Release
September 12, 2016
9 years and 325 days ago
Steam Reviews
6 user reviews6 reviews50.0%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed 9Grids VR?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 9Grids VR?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 9Grids VR self-published or published by Ignite VR?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 9Grids VR and Ignite VR funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 9Grids VR and Klexian?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 9Grids VR?Release statusWhether and how the game has been released.

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About the Game

9 Grids VR is an arcade-style, fast-paced, short and easy fun game for the HTC Vive that is a combination of whack a mole and dodgeball in a apocalyptic world.
*Please note that you MUST have a HTC vive in order to play the the game!*

Slash or blast up your enemies and dodge their attacks by moving physically around the unique 9 Grids movement system!

Features
Currently 2 Worlds available with 5 levels each. Game-time is approximately 3 minutes for each level.

Gameplay
▪ Achieve the highest kill score while taking as little damage as possible
▪ Waves of enemies with increasing difficulty
▪ Defeat a boss at the end of the level
[To start round, use weapon to touch 'Start' button. Then use weapon to hit the level orbs that are orbiting around player. To change between worlds, press top left touchpad button]

Watch Level Select Tutorial Video at

Movement Mechanisms
▪ There are 9 locations (in the form of logs or rocks) and the player can hop to any of the location to dodge projectiles
▪ Layout of the 9 locations is similar to the numpad
▪ Enemies spawn in a separate set of 9 locations in front of the player
To move, player has the current two options:
Basic - Press trigger and move in real life to hop to the next location in game
Auto - Trigger button not required before each hop
[Press both triggers to toggle between Basic and Auto]

Watch Movement Tutorial Video at

Attack Mechanisms
Sword: Slash from up to down (vertically or diagonally) or from right to left to unleash a sword arc
Hammer (experimental): Hammer motion - Raise the hammer up high and strike downwards - to call lightning strikes
Gauntlet (experimental): Punching motion - from back to forwards - to fire energy punches
Each weapon has a different hit radius and damage. Possible to wield two different weapons at the same time.
[Hold grip button and bring current weapon behind player - Imagine there is a sheath on your back]

Watch Weapon Tutorial Video at


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Developer's Comments
The game may still contain several bugs at this point of time. We have priced the game with the consideration to increase prices in the future with more content updates, somewhat like an early access title / pre-order. All proceeds will go towards game content.
Early buyers get free content updates although if there isn't much interest in this genre, there's the risk of little future content.
We appreciate all feedback and support (in terms of comments or reviews)!