indiegame.fan
93, Kuindzhi header art

93, Kuindzhi

Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.

Steam Page
Publisher
Release
May 19, 2026
74 days ago
Steam Reviews
Very Positive4,825 reviews94.3%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Smysl Media has a material publishing relationship with this game.
Search Google: Is 93, Kuindzhi self-published or published by Smysl Media?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 93, Kuindzhi and Smysl Media funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 93, Kuindzhi and Nikita Igorevich Studio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.
The game released with a separate publishing relationship.

Media

6 items

About the Game

Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.

After his father is drafted and sent to the front, the protagonist volunteers in Mariupol, leaving his studies behind and ignoring his mother’s fears.

Artyom never takes up a weapon. This is a story about a traumatizing environment, inner conflicts, and the search for one’s place.

Past and present intertwine, turning into an internal dialogue in which Artyom must answer not to the world, but to himself—for fear, for guilt, for the choice he made, and for the choice he did not.

The plot and setting are based on real events, but their details are intentionally composite. We consciously avoid interpreting or appropriating other people’s specific, personal stories.

In terms of genre, the game is inspired by narrative masterpieces such as What Remains of Edith Finch and Firewatch.

— Special attention is paid to sound design: radio conversations, distant explosions, footsteps, rustling, creaks, and that overwhelming silence. All of this brings the scene together into a single, living space.

— A realistic visual presentation helps convey the weight of the environment and prevents emotional detachment from what is happening.

— Artyom is voiced by rapper Husky, while the fighter with the callsign “Bear” is voiced by Dima OM., a familiar voice from Donbas.