...INDIE

Developer
Publisher
Release
January 17, 2024
2 years and 243 days ago
Steam Reviews
Awaiting reviews
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
5 itemsAbout the Game
What would you do if you went back to a time when the land didn't belong to anyone?
v0.1 Basic functions: Move around the world at will, grow crops, get income from crops, and unlock new crops with gold coins.
* v0.2 Land Trade: You can buy any piece of land, as long as you have enough gold. By trading land for profit, the consumption of your own land cultivation is reduced.
* v0.3 Flags & Cities: Edit your own flags and plant flags in a land of your own to build a capital and city.
* v0.4 Social Connections: Marks other players as friendly or hostile.
* v0.5 Research: Extensive research options.
* v0.6 Bombardment: Capitals and cities have defense points, which will reduce the target's defense and remove the capital or city.
* v0.7 Garrison: Provides protection for land within an area.
In addition to this, we are also preparing to make a "World Transformation Project". The terrain is very rudimentary now, and we plan to involve everyone in the transformation process. Your designs and results will remain on this continent of games forever. We plan to work on this project gradually after the official launch of version 1.0 of the game.
Description
"9,000 Years Ago" is a Simulation Game of resource competition. Grow crops, trade land, grow cities, and wage war on a real-world-based land sandbox. In this game world, resources are limited and very unevenly distributed.Version Plans
The indication marked with * has not yet been completed.v0.1 Basic functions: Move around the world at will, grow crops, get income from crops, and unlock new crops with gold coins.
* v0.2 Land Trade: You can buy any piece of land, as long as you have enough gold. By trading land for profit, the consumption of your own land cultivation is reduced.
* v0.3 Flags & Cities: Edit your own flags and plant flags in a land of your own to build a capital and city.
* v0.4 Social Connections: Marks other players as friendly or hostile.
* v0.5 Research: Extensive research options.
* v0.6 Bombardment: Capitals and cities have defense points, which will reduce the target's defense and remove the capital or city.
* v0.7 Garrison: Provides protection for land within an area.
In addition to this, we are also preparing to make a "World Transformation Project". The terrain is very rudimentary now, and we plan to involve everyone in the transformation process. Your designs and results will remain on this continent of games forever. We plan to work on this project gradually after the official launch of version 1.0 of the game.
Attention
The game content is different from the geography and history of the real world and is for entertainment purposes only.About Feedback
Thank you to every player who made a suggestion.YouTube Videos
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