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9 Clues 2: The Ward header art

9 Clues 2: The Ward

Solve the mystery of Mnemosyne Asylum!

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Developer
Publisher
Release
July 23, 2015
11 years and 13 days ago
Steam Reviews
Very Positive992 reviews91.3%

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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The listed publisher is publicly traded or part of a corporate group.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
The listed publisher is publicly traded or part of a corporate group.
Search Google: How is 9 Clues 2: The Ward and Artifex Mundi funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 9 Clues 2: The Ward and Tap It Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

9 items

About the Game

"The Ward" is the second installment in the 9 Clues series, in which a young detective and her partner respond to a distress call from a psychiatric hospital on a secluded island.

The island is isolated by freezing waters and constant, brutal storms. Upon the detectives’ arrival, one of the hospital’s therapists falls out of the window to his death.
As their investigation begins, the detectives learn much darker things are happening at Mnemosyne Asylum than they could have guessed. None of the patients are willing to speak about the devastating fire that engulfed the hospital four years ago, or the fire’s victims. The staff do everything they can to obscure the asylum’s past, and keep the façade of peace and order intact.

Each new clue only raises more questions. Who killed Doctor Crow? What drove one of the male nurses insane? Who is Zed Rascov? Why is the name of a little girl, Ginger, carved into the wood-paneled wall of the dead doctor’s office?

Features

  • Detective Mode: solve crime scenes by intuitively placing clues
  • Eerie story set in a psychiatric hospital in 1950s America
  • 42 atmospheric locations
  • 19 challenging mini-games
  • 39 achievements to unlock