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69 Ways to Kill a Zombie

Experience the innovative "LOCO" motion VR movement system to grind through hordes of physics-based zombies! Weapons? We give you over 60 tools to unleash Your creativity - guns, explosives, traps, swords, bows, spears! A true first peek into the future of VR movement.

Steam Page
Developer
Release
June 8, 2017
9 years and 57 days ago
Steam Reviews
Mixed138 reviews63.8%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is 69 Ways to Kill a Zombie self-published or published by Conglomerate 5?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 69 Ways to Kill a Zombie and Conglomerate 5 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 69 Ways to Kill a Zombie and Wadup Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game

1st zombie shooter EVER where you must physically move your hands in a natural walking motion to run in the game!!

  • Get creative with killing, using various weapons, explosives, traps and tools hidden all over the dark and twisted environments.

  • Pickup random power-ups in order to survive just a little longer!

  • There is no animations, everything is physics-based movement and interaction.

  • 3 atmospheric maps with pure horror sound effects. ( Several NEW maps coming soon )

  • 60+ weapons with unique handling and special effects