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41 Hours

41 Hours is a first-person shooter dramatic game that follows the narrative of Ethan, a workaholic scientist in search of his long-lost wife. The story is intriguing and it takes several surprising turns as it develops over 11 Chapters and 20 hours of gameplay.

Steam Page
Developer
Release
May 21, 2021
5 years and 73 days ago
Steam Reviews
Mixed33 reviews48.5%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is 41 Hours self-published or published by ValkyrieInitiative?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 41 Hours and ValkyrieInitiative funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 41 Hours and Texelworks?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

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About the Game


41 Hours is a first-person shooter dramatic game that follows the narrative of Ethan, a workaholic scientist in search of his long-lost wife. The story is intriguing and it takes several surprising turns as it develops over 11 Chapters and 20 hours of gameplay.

You get to master devices which enhance you with super-human abilities:
• Telekinesis (mind manipulation of objects at distance)
• Time manipulation (fast reaction over slow motion)
• Cloaking (invisibility)

In his journey, you get to:
• Use portals for teleportation through the space-time continuum
• Experience extraterrestrial environments
• Fight overwhelming waves of robots and alien-manipulated zombies
• Solve mind-challenging puzzles
While we strived to let our imagination free, we kept a good sense of realism and over countless hours of work, we tried to replicate bullet dynamics, sounds and physics of the 6 real weapons that you can use throughout the game (damage, weapon attachments: scope, lasertag, suppressor, aim down sight).