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3Buttons

3Buttons is a short free-to-play platformer where you will only need three buttons to play! Choose between three different geometrical shapes; Sphere, Capsule, and the dreaded Cube. There are three different campaigns, in each you can submit your High Score for the global leaderboards! Good luck.

Steam Page
Publisher
Release
October 25, 2018
7 years and 282 days ago
Steam Reviews
Mixed68 reviews61.8%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
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Search Google: How is 3Buttons and Indie funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 3Buttons and John Segerstedt?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game

3Buttons is a short free-to-play platformer where you will only need three buttons to play!

Choose between three different geometrical shapes; Sphere, Capsule, and the dreaded Cube.

There are three different campaigns, in each you can submit your High Score for the global leaderboards!

Good luck.

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To report bugs or to contact the developer, visit ''.

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Shapes:

Choose between three different geometrical shapes, each with its own difficulty level:
  • Sphere - The easiest way to play. Small and perfectly symmetrical.
  • Capsule - Slightly harder than the Sphere as it has a 'wobbly' effect.
  • Cube - Practically impossible after Level1. Only exists for the real try-hards out there.


Game Modes:

Choose between three different game modes:
  • Normal - When you die you will respawn at the start of the level.
  • Speedrunner - No respawn. However, if you beat the game your result will be added to the High Scores.
  • Sanbdbox - A Scene Selector where you can play specific levels again.


Other Features:

  • Bindings - Allows the user to customize its input keybindings.
  • Cutscenes - Before each level there is a short cutscene highlighting the the architecture of the level.
  • Original Music - All of the music was composed directly for this game.
  • Native FPS-Counter - Press 'T' to toggle the native fps-counter.
  • Graphic Settings - There are three different graphic settings: LOW, MEDIUM, and HIGH.
  • Resolution/Framerate Ambivalence - The game should work on all resolutions and framerates.

The game will forever be completely free-to-play.
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KNOWN ISSUES
* The cutscenes seem to not play properly on Linux devices.


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About the game as a project

My name is John 'Flex' Segerstedt, currently a software engineering student studying at CTH, and this game was designed and developed by me during the summer of 2018 using Unity.

I hope you enjoy the game, as I enjoyed making it, and if there is some glaring bug that is a must-fix then don't be afraid to report them on ''.