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1X1 header art

1X1

Become a little soul lost in a dangerous factory, avoid obstacles and battle bosses. A challenging bullet hell game where you advance by opening and closing doors!

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Developer
Publisher
Release
December 10, 2024
1 year and 235 days ago
Steam Reviews
Very Positive58 reviews89.7%

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Search Google: Who developed 1X1?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 1X1?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 1X1 self-published or published by Marimori?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 1X1 and Marimori funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 1X1 and Marimori?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 1X1?Release statusWhether and how the game has been released.

Media

9 items

About the Game

This is someone's lab and factory, full of dangerous things.

You're a lost little soul here. Survive the obstacle, finish the boss that comes out of the door and move on!

"The door opens"

1X1 is largely divided into a barrage and a boss battle, and the game is played.

Normally the door is closed, but as you work through the pattern and move on, the door opens and you encounter the boss of that stage. If the door opens, prepare for a battle with the boss!

"The door is closing"

Give the boss schedule damage and he closes the door and runs away.

The later barrage patterns and battles come back stronger.

Key Features

  • It consists of patterns of various personalities as well as "avoid bullets."

  • You can have fun switching between passive avoidance and active combat.

  • Meet the robotic design to fit the theme of factory and robot

  • Each boss has a simple method of targeting that can be operated with one button.

  • It is not easy, but you can enjoy it without burden with checkpoints that occur every time you open and close the door.

  • There is an infinite bomb stage for those who want to focus on bomb shelters without fighting.