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12weapons

Turn-based simulation RPG. Use a large number of units to fight against enemy forces and aim to clear the map. Train your allies, who grow randomly each time you play, and organize your own troops.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 12weapons and なちゅぽよソフト funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

5 items

About the Game

12weapons

This is a turn-based simulation RPG. It consists of three parts: a strategy part in which you fight by moving many frames, an RPG part in which you explore freely like in a normal RPG, and a base part in which you interact with your friends.

Game Flow and Mechanics

In the strategy part, you can move all friendly units once each on your turn. When you finish your turn, you move on to the enemy turn.

Battles take place one-on-one. You can advance to the next map by destroying enemy generals or occupying enemy castles. If a unit is defeated, it will retreat from the map, but will be resurrected on the next map. However, it may incur a penalty of status downgrade in doing so.

The RPG part is interspersed after the strategy part. Various events will occur, such as exploring, shopping, etc. Get ready and proceed to the next strategy part!

As you progress through the story, you will obtain a base of operations. At the base, you can interact with your friends and invest to develop your territory!

You must fight your way through the war-torn process continent to reach the ending!