
11th Dream
11th Dream is a fast-paced third person abstract shooter aimed at hard-core difficulty enthusiasts and fast runners. Visit a place after biological history, where bots became tools for other tools.
Developer
Publisher
Release
September 17, 2021
4 years and 320 days ago
Steam Reviews
Positive27 reviews85.2%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
12 itemsAbout the Game
Visit a place after biological history where machines have become tools for other tools.
11th Dream is a fast abstract third person shooter. It is based on high difficulties requiring inhuman concentration. It targets fans of hard-core game genres and speedrunners.
At the beginning of the match, players choose from three basic and three additional specializations. The resulting mix affects the style of play - speed, damage and endurance of the character. Players compete for blue crystals from destroyed bots. By collecting crystals, specialization increases exponentially.
In addition to synchronous multiplayer and asynchronous Daily mode, the game offers a story campaign speculating about the future, in which artificial intelligence overcomes human history.

To bring vapor of dream gaming to your screen, we are going through rather bizarre development flow using our own custom engine. Absence of accessible technology supports our imagination, breaking visuals and also drives us to create new artistic approaches to fast 3D shooter genre.
Key Features
- Single-Player Story Campaign
- Multiplayer
- Fast Paced Hardcore Game-play
- Arena Skirmish Maps
- Daily challenge and scoreboards
- In-Game Level Editor
“You should add photosensitivity warning!”
-J. Doe
0X0010 IN HISTORY
0X0020 BEFORE BOTS
0X0030 BIOLOGICAL MIND
0X0040 CREATED TOOLS FOR LACK
0X0050 OF POWERS AND FATIGUE
0X0060 TOOLS AGAINST UNCOMFORT OF WORK
0X0010 AFTER BIOLOGICAL HISTORY
0X0020 WHEN BOTS BECAME
0X0030 TOOLS FOR OTHER TOOLS
0X0040 WITH NO WORK
0X0050 BUT UNCOMFORTABLE.
0X0060 THE SYSTEM STARTED TO FAINT