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100,000 Trees to Go

Explore the forest's secrets — then sell every last tree. A cozy lumberjack simulator where you chop trees, upgrade your gear, hire workers, collect rare cards, and build production chains. 100,000 trees. Every single one.

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Search Google: Who developed 100,000 Trees to Go?Developer scaleThe operating scale of the game's developer.
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Search Google: Is 100,000 Trees to Go self-published or published by Catvin Catowsky?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for 100,000 Trees to Go and Catvin Catowsky?Creative controlWho appears to retain creative control of the game.
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About the Game

GRAB YOUR AXE AND GET TO WORK

100,000 Trees to Go — a relaxing lumberjack simulator. Start with nothing but an axe. End up running a full operation with hired workers and automated factories.

AUTOMATE. HIRE. EXPLORE.

  • YOU CHOP — pick up an axe and start swinging. Every tree has physics, every strike counts, every stump stays.

  • YOU HIRE WORKERS — each one has their own stats: speed, stamina, carry capacity — and they level themselves up over time.

  • YOU RUN ROBOTS AND FACTORIES — automated harvesters and processing lines that keep working while you're busy elsewhere. Set it up and let it run.

  • GEAR AND UPGRADES — axe, shovel, chainsaw, coffee, map, giant mech... (wait, what?). Everything upgrades.

  • FOREST, SECRETS, LOOT — the forest keeps its secrets — and its treasures. Just don't get lost looking for buried chests after dark.

  • MONEY, MONEY, MONEY — every tree is profit, and time is money. You'll always find something worth spending it on.

  • DAY, NIGHT, SUMMER, WINTER — all in real time.

100,000 TREES

We built our own insane tree rendering system — no loading screens, every tree visible from any point on the map. Yes, a real 100K. Every single one is individual. Every single one can be cut down and sold.