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10 Million Pixels

Mine through millions of pixels to find the one golden pixel. A mesmerizing incremental game about exploration and erosion.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Aug 12, 2026Developer scaleThe operating scale of the game's developer.
Updated: Aug 12, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Aug 12, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 10 Million Pixels and BATTLE LAB funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 10 Million Pixels and BATTLE LAB?Creative controlWho appears to retain creative control of the game.
Updated: Aug 12, 2026Release statusWhether and how the game has been released.

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About the Game

A short incremental game about mining pixels to find the one golden pixel.

Shoot balls to mine pixels. Use the mined pixels as a currency to shoot more balls. Explore the procedurally generated environment to find special upgrade-pixels that can be used for unlocking new balls and upgrading their unique ball-abilities. Dig out hidden objects and find the Golden Pixel, hidden somewhere among the 10 million pixels.

Features

  • Uncover A Huge World: Explore a huge world of 10 million mineable pixels. (For reference, the world is 1000x bigger than the what you see in the GIF above)

  • Handcrafted & Procedural: The procedurally generated mineable environment makes every play through unique. Hidden inside the world you will find solid objects that have been carefully handcrafted.

  • 7 Balls With Unique Abilities: Each ball color has a unique ability. The Blue Directional Ball only goes in a straight vertical or horizontal line. The Red Smash Ball hits pixels in a surrounding area upon impact. The Green Poison Ball poisons pixels upon impact, and will erode the pixels over time while spreading to nearby pixels. And more! 

  • Balls Go Brrrr!: The game physics supports thousands of balls, simultaneously bouncing around and breaking pixels, at a stable 60+ FPS frame rate. 

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