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1 Thousand Deaths header art

1 Thousand Deaths

Explore handcrafted worlds. Props are traps. Enemies hide as furniture. Glitches warp gravity. Die. Respawn. Try again.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed 1 Thousand Deaths?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 1 Thousand Deaths?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 1 Thousand Deaths self-published or published by Pop?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 1 Thousand Deaths and Pop funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 1 Thousand Deaths and Pop?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 1 Thousand Deaths?Release statusWhether and how the game has been released.

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About the Game

What comes after death? You respawn and try again!

  • Explore handcrafted worlds. Forests. Caves. Swamps. Mines. Each zone brings new dangers. Each level brings new traps.

  • Every prop can be a trap. A chair to the skull. A table to the face. A bookcase out of nowhere. Props move, spin, launch, fall, appear and disappear. Find the pattern. Dodge. Move forward.

 

  • Enemies hide in plain sight. That chair. That table. That plant. They look like decoration. They fight like monsters. Keep your gun ready.

 

  • Use your tools to find the exit. Pebble reveals hidden paths. Glowstick guides through darkness. Light cuts through shadows. Dash in any direction. Master your skills. Survive.

 

  • Glitches change everything. Walk on walls. Run on ceilings. Get teleported. Pushed. Pulled. Bounced around. Nothing is safe.